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dean grey

GAMIFICATION 101

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GAMIFICATION 101

Dean Grey is an international renown technology expert who specializes in the industry of Gamification.  His path to success was a multifaceted journey that began with the mastery of sales.

Having a solid foundation in the psychology of selling, gave Dean an undeniable advantage in motivating people to react to a manufactured desired results. Connecting this methodology to technology is where his genius was fully revealed.

Dean continued to test the limits of his comprehension of this Psychology; Branching into mentoring, Social Media, Online Marketing, and Mobil devices all which required specialized techniques to encourage people towards a highlighted goal.

“Mobile devices have already ingrained themselves into our daily lives, and business realizes that this is something that can work to their advantage.”

Dean Grey, Entrepreneur, CEO & Founder of Skylab apps

What Is Gamification?

Gamification is based on a few key major elements: it is a habit-forming teaching methodology that utilizes the simple strategy behind building a reward system for achievements.

Techniques originally developed for computer games, masterfully designed for motivation and engagement are finding their way into e-learning and mobile training platforms. Gamification is a global trend that is not just limited to children and education but is an excellent tool for adults and producing productivity in the workforce.

Why Does Gamification Work?

 Gamification is designed to motivate, and it works because it taps into human phycology and triggers an emotional response. It takes the entertaining elements of a game Intrigue and excitement and applies them to everyday tasks.

Dean Grey Understood the Benefits of Gamification and how this could be a powerful tool generically applicable across all industries to producepositive user experience leading to better engagement, loyalty, and higher sales.

Gamification is a relatively new industry and still holds a lot of potential for expansion. More International corporations are begining to comprehend its usefulness and seek the benefits for their company.

“Skylab has revolutionized the rapidly growing cheerleading industry by providing cheerleaders, coaches, and gym owners the best opportunity to train, learn, and develop their skillset as they strive to become world class athletes. By utilizing the Skylab platform, we are now able to use gamification to connect a global industry, and the result is extraordinary.”

Alex McCarthy

CEO and Founder of The Cheer Apps

Dean's foresight has proven to foster a super successful niche in an ever expanding field. For more information on the platform that Dean Grey developed check out https://www.skylabapps.com.

For more information, visit

Linked Inhttps://www.linkedin.com/in/deangrey1

Pinteresthttps://www.pinterest.com/deangrey/

Instagram: https://www.instagram.com/skylabapps/

Dean Grey Websites:

www.deangreyentrepreneur.com

www.deangrey.us

www.deangrey.net

 

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Dean Grey: Entering Era of Gamification

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Dean Grey: Entering Era of Gamification

When Confronted with the question: Why are so many young people are having issues being successful in this day and age? CEO of Skylab's App Dean Grey was candid in sharing the facts.

In this 21st century world of instant gratification, it is the unfortunate social expectation for an immediate reward. Technology has exacerbated this issue. Scientist have recently been able to explain how humans have unwittingly developed this phenomenon, and it all goes back to the chemical balance of the brain.

Dopamine is a major neurotransmitter that plays a role in human behavior. It is in charge of the brain’s pleasure-reward system. It is released in the body upon the completion of a goal and is enhanced when recognition is given for this achievement.

Before the development of modern conveniences such as electric, cars, and computers, it required more human physical activity and effort to complete anything. This encouraged individuals to do work to accomplish tasks to get that chemical sensation of satisfaction.

The continued speed of accomplishing tasks as technology advanced made humans lazier, causing them to seek faster and easier ways to get that desired feeling of accomplishment. The onset of Social Media totally sabotaged the entire process of working for rewards by eliminating the actual need of an accomplishment. Now the appearance of accomplishment is getting the desired reaction. Bypassing the need of real achievements and going straight for the enhanced sensation of social acknowledgment for this perceived "achievement."

Why do you think so many people lie about their lives on Social media?

At Skylab apps we have taken painstaking efforts to utilize this knowledge and the original culprits (technology and social media) to correct the problem.

Our app incorporates the concept of Gamification. Which simply put is goal setting, daily task achievements and social recognition for their accomplishment, all in one place.

Dopamine is kind of like sugar. A little natural sugar is ok, it produces energy and helps with productivity. But to much makes you sleepy and unmotivated.

The real problem with the younger generation is that they are dopamine addicts! They need to been taught how to produce this substance in their bodies productively.  This was my motivation behind creating Skylab Apps.  Any of these youth whom you are basically compartmentalizing as failures; who have a little desire and willpower with the aid our app can re-train themselves can be just as successful as I am.

 

For more information on Dean Grey, visit Skylab Apps.

Linked Inhttps://www.linkedin.com/in/deangrey1

Pinteresthttps://www.pinterest.com/deangrey/

Instagram: https://www.instagram.com/skylabapps/

Dean Grey Websites:

www.deangreyentrepreneur.com

www.deangrey.us

www.deangrey.net

 

 

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Dean Grey is Achieving Success with Behavioral Modification

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Dean Grey is Achieving Success with Behavioral Modification

Dean Grey is using behavior modification to achieve results with his company Skylab Apps that he founded back in 2015. Dean Grey with Skylab Apps continues to equip, inspire, and lead the organization, as well as lay its foundation for expansion. In the creation of SKYLAB apps, he redefined the most positive social addictive behaviors such as WhatsApp, YouTube, Recognition Walls, and Content on Demand. He then integrated them into one platform allowing influencers to easily chat, educate, reward, and train their audiences. How does Dean use behavior modification to achieve results?

What is Behavioral Modification?

First of all, what does behavioral modification mean? Well it is the changing of behavioral patterns through the use of various learning techniques such as biofeedback and positive/negative reinforcement. Skylab Apps defines five categories of activities that can be addressed with behavior modification techniques, which include, developing a new behavior, strengthening a behavior, maintaining an established behavior, stopping an inappropriate behavior, and modifying emotional behavior. Think about this in terms of social media. For example people will repeatedly post on Facebook and other social media if they are receiving social recognition such as, likes and/or shares of what they have posted. Thus when they are receiving positive feedback such as recognition they will continue to keep up this behavior. Skylab understanding this, thus takes this addictive pattern and pairs it with the most popular and effective features of major social networking apps like facebook, twitter, instagram youtube, and many others and integrates it all into a Gamified solution and platform.

Dean Grey, knows that gamified social learning can offer even greater achievements for all types of industries. In particular industries the technique of gamification has begun to replace other marketing and educational techniques, because they just aren’t as effective. Gamification has evolved into today’s society unlike these other marketing and educational techniques. The gamification industry is even expected to grow to $2.8 billion by 2016.

One great use for gamification is by incorporating it into the workplace. It can be an asset in the workplace because it can provide employees with further work-related knowledge. This could be in regards to policies, standards, performance expectations, and so forth. Gamification makes learning about these various things actually fun and engaging, which in turn produces more educated and well-versed employees.

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Dean Grey is Changing the Tech Industry

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Dean Grey is Changing the Tech Industry

There is so much to learn about Dean Grey. Everything that Dean gets involved with he gives 100%, from raising his daughter as a single-parent to reaching Executive Diamond status at Amway. Most recently Dean Grey has entered the field of technology, which has opened a lot of new doors for him such as, founding his company called SKYLAB Apps. Skylab Apps is a gamified social platform that allows brilliant minds to achieve greater impact by connecting, entertaining, and educating their international communities. In the creation of SKYLAB apps, Dean Grey took the most positive social addictive behaviors such as WhatsApp, YouTube, Recognition Walls, and Content on Demand and then integrated them into one platform allowing influence rs to easily chat, educate, reward, and train their audiences. Serving as a mobile gamified social platform, SKYLAB apps is exclusively designed for influencers and brands to empower their fan base and facilitate change throughout the world.

Most recently, Dean Grey and his Skylab team were shown attending a show celebrating their first $100k client video on Dailymotion. Some of their clients include, Allysian Sciences, Alticor, EWA, Amway-Asia Pacific, Centerpointe, XS Energy, Trilogy Games, and much more. The success of Skylab Apps has been tremendous, this is so important because the App Industry by 2017, is expected to reach over 268 billion downloads and will generate over $77 billion worth of revenue. The app industry is huge and will continue to grow over the coming years.

So what is influencing this transition from Wordpress, email, and other social media to apps? This is the case because social media and email are simply not enough. Currently there is not a specific app for professionals to chat, which is quite problematic in today’s day and age. Another thing is that social media and email do not incorporate gamification tactics, which are extremely necessary. There is also no ability to customize your app, there aren’t in app purchase or subscriptions, there aren’t ownership options, and there is a low open rate as it’s only 2% for email marketing versus the 70% for App sharing.

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Dean Grey, Skylab Apps and the New Marketing World

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Dean Grey, Skylab Apps and the New Marketing World

In modern business practices it can be difficult to connect with one’s customer base because consumers are often overwhelmed by the amount of advertisement they see each day. Even the best marketing strategy can be overlooked because they are simply lost in the saturated environment of media that has been created for the public. Business need to find new and more engaging ways for the public to experience and interact with their products and causes. According to marketing professional Dean Grey on About.me, the future of marketing and business lies in gamified social learning platforms. Platforms such as Skylab Apps are making it fun and easy for businesses to stay connected to customers around the world.

Skylab Apps and the Future

Skylab Apps creates social platforms for companies that are hoping to engage their customers through direct interactions with messages, photo sharing, and video. In order to counteract the over-saturated marketing world, "Skylab's gamification allows major brands to laser target consumers, eliminate marketing clutter while building new incremental revenue streams. Most all of consumers feel they are unlocking rewards vs. being advertised to." Customers benefit from a marketing environment that they feel connected to, motivating them to grown and learn within a businesses environment and goals.

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